|
SCG Community
Solar Vengeance 5
WinWar II 5
Proliferation 2
Ceres, Inc.
Game Development Tools
Contact
External Links

| |
Solar Vengeance 5
Download Solar Vengeance Version 5
Release Build 10 (freeware!)
Solar Vengeance is a game of interstellar conflict and
conquest. You assume the role of a Star Lord, seeking to expand their
territory after the collapse of the Galactic Empire. The other Star Lords
(both human and computer Brain players) have the same idea!
To eliminate your enemies you will build fleets of StarShips,
and use them to capture independent and enemy StarSystems. Eventually you
will capture your enemy Star Lord's Capital StarSystem, eliminating them from
the game. Conquer all of your enemies' Capitals and you are victorious!
StarShips
The most important decision of Solar Vengeance is which
StarShip types to select. There are 24 types to choose from, each with its
own distinct capability. But you can only choose 6 of the 27 that you will
be able to build at the start of the game.
WarShips
The WarShip is the staple offensive unit of your fleet.
When you build a WarShip, you decide how many Engines and Weapons it should
have. Weight this decision carefully. When a WarShip encounters
another WarShip in battle, the WarShip with the higher Weapons rating wins the
battle!
Hidden Units
The location of the enemy Star Lords is unknown to you at the
start of the game. You need ScanShips or SpyShips to scout the map and
discover their location. Also, when you do discover enemy StarShips, you
cannot distinguish their type or details unless using a SpyShip, or an InkSpot.
MultiPlayer Action
Play against others over the Internet! SV5 has an
integrated Lobby that connects to our PrismServer. We even maintain a
Star Lord Ranking system, and
MultiPlayer game log.
Customization
In Solar Vengeance 5, you can program your own Scenarios and
computer Brain players in the Microsoft C# language. Use a full-fledged
development tool like Visual Studio or SharpDevelop to write the code.
When you are satisfied, just drop the source code file into the appropriate
folder. SV5 compiles and integrates your code automatically.
Silicon Commander maintains a
SV5 Brain Ranking page,
which will include Brains submitted by developers in the community. This
adds a whole other level of competition to the Solar Vengeance universe.
If you want to learn more about Solar Vengeance 5, you can
read the full
Help and
Rules online.
Release Build 10 Available!
 |
Build 10 includes the following:
-
RemoteViewer
- The Star Lords have harvested and bred their populations for
psychic ability, to
create the RemoteViewers. These StarShips can see into any region on the
map, but once the establish their sight target, it cannot change!
Director - These inexpensive StarShips will
automatically order the WarShips in their range to attack the closest
unfriendly StarSystem.
- Freighters can now
transport 10 Resources in each Cargo Bay!
- Integrated Help for
StarShips available during game play.
|
Solar Vengeance 5 screen shots - My fleet
charges into the Ring Nebula!

An assault on enemy
territories in the Double Cluster Scenario:

Solar Vengeance 5 comes with a number of computer opponents called Brains.
You can also program your own Brains in C# that are automatically compiled in
SV5! This scene depicts the Brain Juggernaut mounting a final offensive
against the Brain Defender.

StarShips that venture too close to Black Holes are pulled to
their doom!

Release History
Build 10 - 27Jun2008
- Director StarShip type added.
- RemoteViewer StarShip type added.
- Freighters can now load 10 Resources into each Cargo Bay.
- Integrated Help on StarShips during game play.
- Changed how StarShip images are stored and accessed, easier
to provide custom images for specific StarShip types now.
Build 9 - 23Jun2008
- Elite StarShip type added.
- ParalyShip StarShip type added.
Build 8 - 18Jun2008
- Interactive Tutorial Scenario, learn SV5 step by step!
- MirroredDoubleCluster Scenario.
- Optimized data transmission, reduces game lag when many
ships present.
- Added many new Dynamic Scenario methods.
- Freighters can transport from BattleStations to
StarSystems.
Build 7 - 11Jun2008
- Scenarios and Brains are now organized in folders by
Author.
- A new page in the PrismServer game lobby room allows you to
examine the Scenario and Brain source code that is downloaded from the server
for MultiPlayer games. This will be especially important when I release
the PrismServer and others start running servers.
- New and improved computer Brain player, AliceH2, that
uses HijackShips and WarShips.
- Improved mega-Brain Stratego4.
Build 6 - 7Jun2008
- Added Initialize method to Scenario class, so Scenarios can
display message boxes and perform other actions before a game starts.
- Added the ProcessImpulse method to the Scenario class, the
first step in enabling "Dynamic Scenarios" in Solar Vengeance. These are
Scenarios that can actually contain code that examines and changes the
internal game state.
- Included a new Scenario, "HighEnergy", that illustrates the
Dynamic Scenario concept. When you move StarShips into the central
Nebula, they slowly increase in power!
- Included beat2k's PL4 (Perfect Level 4) Scenario, which
contains numerous background images and many parameters that let you customize
the map before play.
- NukeMissiles and DoomMissiles are suddenly much more
attractive. They are no longer affected by StarTillery fire!
- Added the new and improved "LittleDragon2" computer Brain,
by Ugly Green Things.
Build 5 - 1Jun2008
- Added CreateTerrainImage that allows you to provide
background images to maps that optionally get converted to terrain elements.
- Deprecated the CreateNebula method in the Scenario API and
replaced it with a more general CreateTerrain method, anticipating more
terrain types in the future.
- Fixed bug in Scenario API's CreateStarShip method.
- Added new properties to the Scenario API,
CapitalElimination and AssignCapitals, to give more control.
- Provided a way to customize the color and styles of lines
representing StarShip orders and ranges (in SVSettings.txt file). See
Customizing SV5 Help item for details.
- Included a new Scenario, RingNebula, that features No
Capitals(!), a glorious Ring Nebula, and custom Victory Condition.
Build 4 - 30May2008
- Added Pulsars.
- Added "Sprawling" Scenario.
- Added "Stratego4" Brain by beat2k.
Build 3 - 26May2008
- Added new StarShip type MadBomb.
- Added Surrender option in MultiPlayer games.
- Added new approved Brains: Beginner, Little Dragon,
Stratego3, and TinyBoss.
- Added new approved Scenario: Extreme Duel.
- Enhanced visualizations in Brain Duel mode.
Build 2 - 22May2008
- Added Black Hole cosmic terrain type.
- Added Beginner Brain.
Build 1 - 22May2008
- Initial full release of Solar Vengeance Version 5.
|