Scenarios

Before you begin to play a game of Solar Vengeance, you must select a Scenario.  Each Scenario sets of the playing field differently, including the number of StarSystems, how they are distributed, and other features of the map like Nebulae and Wormholes.

When you click a Scenario from you list, you will see a preview of the Scenario that will give you an idea of what the map will be like during play.  Also, a description of the Scenario is provided below so you can learn specific details about playing in it.

Scenario Parameters

Some Scenarios have parameters that you can control.  The Classic Scenario, for example, allows you to set the number of StarSystems as well as the star cluster density.  To adjust the value of a parameter, select it from the list and then change the value using the numeric spin control.

Victory Conditions

The standard Victory Condition in a game of Solar Vengeance is total elimination of opposing Star Lords.  You defeat Star Lords by conquering their Capital StarSystems.  When your Capital is conquered, you are eliminated from the game.

Some Scenarios have extended Victory Conditions, or completely different Victory Conditions altogether.  For example, the XMarksTheSpot Scenario grants Victory to the Star Lord that captures and holds the Morilla StarSystem for 50 Impulses.  Read the Scenario description before starting the game to learn about potentially different Victory Conditions.

Programming your own Scenarios

You can program your own Scenarios in the C# programming language.  Scenarios are .NET classes that descend from the "Scenario" base class.  See the Scenario Programming topic for more details about this advanced feature.