WarShip |
WarShips can
conquer StarSystems and attack enemy StarShips. When a WarShip attacks a
StarSystem, the StarSystem's Shields are reduced by the WarShip's Weapon
rating, and the WarShip is destroyed. A WarShip can damage or destroy
another WarShip only if the target has a lower Weapons rating! |

ScanShip |
ScanShips possess
Scanners that can detect the presence of enemy StarShips, and the details of
StarSystems. |

Drone |
Drones strike
their targets and explode, destroying themselves in the process, and
possibly the target. If the target has a lower Engine rating than the Drone,
it is destroyed. Otherwise, there is still a chance it is destroyed, based
on the engine difference between the Drone and its target. |

E-Mine |
E-Mines detonate
whenever an enemy StarShip is adjacent. Both the E-Mine and the target is
destroyed in the blast. MineSweeper StarShips can absorb E-Mine detonations
with their Armor. |

SpyShip |
SpyShips possess
Scanners, like ScanShips. But a SpyShip's Scanners reveal the exact details
of enemy StarShips, not only their presence. |

Freighter |
Freighters can
transport Resources between friendly StarSystems and BattleStations. Each
Freighter has a Cargo rating that determines how many Resources it can hold.
Each Cargo Bay can carry 10 Resources. So, a Freighter with 5 Cargo Bays
could transport 50 Resources. |

InkSpot |
Any StarShip next
to an InkSpot is "tagged". The owner of the InkSpot can now see the full
details of the "tagged" StarShip, even when its outside of Scanner range.
InkSpots also will automatically move away from adjacent enemy StarShips
thanks to their evasive maneuvering systems. |

CloakDetector |
CloakDetectors
detect cloaked StarShips that are within their Detector Range. They pulse
when cloaked StarShips are within range, and display arrows indicating the
direction(s) of the cloaked ships. |

Tug |
A Tug can tow a
single StarShip, either friendly or enemy. The towed StarShip will move
along next to the Tug as the Tug moves. StarShips that are being towed
cannot move on their own, or execute any other orders. The Tug can release a
towed StarShip at any time. |

HijackShip |
HijackShips
capture enemy StarShips that they attack. The HijackShip itself is destroyed
after capturing a target. |

ShieldGenerator |
ShieldsGenerators
can generate Shields around StarSystems. The generation rate is based on the
Engine rating of the ShieldGenerator. |

CommandShip |
CommandShips
exert a "command influence" over an area determined by their Command Range.
WarShips within the Command Range have their effective Weapons rating
increased by 1. Multiple CommandShips can produce a cumulative effect. |

DoppleShip |
DoppleShips
function exactly like WarShips, except to the enemy they appear as WarShips
with much lower Engine and Weapon ratings than they actually have. |

RepairShip |
RepairShips
repair damaged StarShips adjacent to them. They can also be directed to
repair a specific StarShip. RepairShips will also slowly repair themselves
if damaged and there are no other damaged StarShips next to them to repair. |

NukeMissile |
Once a
NukeMissile targets a StarSystem its orders cannot be changed. NukeMissiles
contain a Warheads, and each Warhead reduces a StarSystem's Resources by up
to 25%. If the target StarSystem already has low Resources, its Resources
can be reduced to below zero. NukeMissiles are immune to StarTillery fire. |

DoomMissile |
DoomMissiles can
target a single StarSystem, and once targeted their orders cannot be
changed. They contain a number of Warheads, and each one that impacts a
StarSystem reduces its Shields by 1 to 10 points, and reduces its Scanners
by 1 to 3 points. DoomMissiles are immune to StarTillery fire. |

MineSweeper |
MineSweepers
possess Armor that can absorb E-Mine detonations. When a MineSweeper is next
to an E-Mine, the E-Mine explodes as normal, but the MineSweeper suffers
only 1 damage point to its Armor. |

GravShip |
GravShips can
move entire StarSystems, or other cosmic phenomenon like Pulsars and
Wormholes. When a GravShip targets something to move, its effective Engine
rating is reduced to 1. |

StarTillery |
StarTillery will
damage the closest enemy StarShip within their Range. Each Impulse they act
(determined by Engines) they will inflict 1 point of damage to a target in
range. |

TechShip |
The presence of
TechShips slowly increases the Tech Multiple of the Star Lord that owns
them. A Star Lord's Tech Multiple influences how quickly Resources are
produced at all of its StarSystems. |

JumpGateShip |
JumpGateShips can
build Wormholes that lead from their StarSystem of origin to the point in
space the JumpGateShip exists at the time the Wormhole was created. Only 1
Wormhole can be created at one StarSystem. JumpGateShips are destroyed when
creating their Gate. |

BattleStation |
BattleStations
have a Hull rating that absorbs damage points, and they can slowly repair
themselves and other adjacent damaged StarShips. BattleStations can attack
StarSystems and reduce Shields by 1 each time they attack. BattleStations
scoop Resources as they move, and they can build other StarShips with their
accumulated Resources. |

BeamShip |
BeamShips can
manually target and destroy an enemy StarShip with their Beam. The BeamShip's range is determined by its Beam Range rating. |

MadBomb |
When MadBombs
detonate they damage all StarShips in their Blast Radius, friendly or enemy.
The maximum amount of damage is also determined by the Blast Radius. Any
player who identifies a MadBomb on the map can detonate it. |

Elite |
Elites are
WarShips whose Weapon rating advances as they destroy enemy StarShips. Also,
cloaked Elites remain invisible to your Allies. |

ParalyShip |
ParalyShips
paralyze the closest enemy StarShip in their Paralyze Range. The paralyzed
StarShip cannot move, but can otherwise perform actions. |

RemoteViewer |
RemoteViewers can
select a "View Point" anywhere on the map that cannot be changed once set.
The RemoteViewer can see within the View Point as if Scanners were present
there, and can even penetrate Nebula. |

Director |
Director
StarShips order any StarShips in Range that can do so to attack the nearest
enemy or independent StarSystem. They can issue their orders on each Impulse
that they act, based on their Engine rating. |