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Proliferation 2
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Proliferation Version 2 Idea Blackboard
This page contains brainstorming ideas for the eventual
Version 2 release of Silicon Commander Games Proliferation.
Abstract
Proliferation 2 is set in a world where religious and
ideological extremism has run amok. Into this mess throw the leftover WMDs
of the Cold War and the War on Terror.
Notes
- Setup
- Players take turns choosing territories at start of game
(ala Risk)
- Players should choose territories based on regional
proximity but also ideology
- Approval Rating
- Each player has an approval rating
- Approval rating is affected by actions against
territories with similar/dissimilar religions/ideologies, and economic
conditions
- 5 stages of "unrest" applied to each player
- Unrest level has chance of rising when their is a low
approval rating
- Once level 5 is reaches, there is a chance of a
revolution, removing the player from the game
- Ideology
- 4 basic ideologies (Adamists, Prophetists, Enlightened,
Purists)
- Each is a different color
- Territories will have a mix of the 4, and a color
indicator will indicate the overall mix level
- Each player will have a composite indicator that is the
average ideology of all their territories
- Actions against other players/territories affects
player's approval rating based on ideology
- Defcon Levels/ICBMs
- ICBMs need to be aimed at a target territory, and raised
to a Defcon level before launch is possible
- Each change in Defcon, or target, will allow other
players to respond by changing their own levels/targets, before the regular
game play continues
- There will also be an enforced delay that controls how
quickly Defcons can be raised
- Allowing for this response time ensures MAD (Mutually
Ensured Destruction)
- Also, seeing a player raising its Defcon level will allow
other players to respond with conventional forces before the Defcon level
reaches launch
- Tactical Nukes/other WMDs
- Using these contributes to overall planet contamination
factor (PCT)
- The higher the PCT the lower the overall score of all
players at end of game
- Wanting the high score/standing in the Proliferation Hall
of Fame will be the incentive against using WMDs
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